I just finished Persona 3 Reload. Don't think theres any game I love more than one that will show the effects of your actions. There are things I could've done better, and can do better considering I can just play on a new save - though I think its important not to. At least, not to for a while. Games like Life is Strange, Emily is Away, and the previously mentioned Persona 3, even Doki Doki Literature Club and Infamous: Second Son, all have you making decisions that later effect the story or gameplay, and while this is meant to be a way to add "replayability," I believe the inclusion of choice can serve a much greater purpose. The intrigue for me, ever since my first "choose your own adventure" book, was never the multitude of routes you can run through, but the actual process of getting to one. Going into a story with the idea that this will be your first and only time attempting to beat it made each choice much more thoughtful, and the euphoria of successfully finishing a story with your own ending was something beautiful. The whole point is that I believe most choice games are best left atnone playthrough. Looking back at your story and the choices you made, coming to accept them or even justify them as your life, as your truth, is something human. To simply run through the game to experience all it has to offer is no sin, but it kills the connection to the characters as people. Theres much more to elaborate on, but I think I've done a fine enough job organizing this stream of consciousness. If you made it this far I hope you take this into account for the next life you live whether real or virtual. Byeeāļø