i would recommend going into this game blind (it's so brilliant and fantastic, deeply moving and thought-provoking, just trust me!!), but since this is a recommendation i should say some things about it:
☛ vague premise: you play a journeyman artist at a transitional point in history. you meet people and see how you and they react to these changes. lots and lots of dialogue trees.
☛ if you are even slightly interested in graphic design, printmaking, or historical manuscripts you will be so immediately charmed and astounded by how pentiment uses type-faces. (and! if you're dyslexic like me they even have an accessibility option for us! i didn't use it, but it felt really good to have even been thought of like that)
☛ the way this game made me even more curious about topics i thought i knew a decent amount about had me so excited! the credits of the game even has a bibliography!!!
☛ i ♡ (my version of) andreas (the player character) so much. he means so much to me. if you're an artist, pentiment will hit you so hard!!!
☛ it's class conscious!!! but not simplistically so. there is nuance and an understanding of the moving target that the multiple factors at play create for people trying to do good. change, let alone positive change, is not easy. pentiment not only acknowledges this but has real wisdom to offer on how art and research can/do fit into class struggle.
☛ and, on top of all of that, it's funny! it's got all this heady stuff going for it, but it's still got it's feet firmly on the ground!